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asteroids clones

Then any time the asteroid will leave the play-field, the wrap behavior will automatically make it appear on the other side of the screen. You can always update your selection by clicking Cookie Preferences at the bottom of the page. The instance variable is therefore called "Size" and is a number variable (that I'll be able to use in the "sizing formula"). Everything happens on a collision between an "Asteroid" and a "Bullet". Ich mache das Timing mit Hilfe des BIOS über dessen Int 15 (Fkt. This check is not really useful, but it prevent execution if an incorrect UID (the local variable default value: 0) is stored. Event 18 is empty (it has no condition) so will be executed every tick. Remember to keep LICENSE file when copying large portions of code, The modulo is necessary here because the bullet angle of motion can be expressed in the range of -180 to 180. The splitting into two new instances happens event 20 which is a "Repeat 2 times" sub event. Arrow keys to move, space bar to shoot 44444444444444444444444444444444444444 You can select the instance above the top-left corner of the layout in "Layout view". Un clone d'Asteroid en moins de 100 événements. Event 19 is a sub event to event 17 and is "paired" with event 23. Ich werde mich deswegen in der Rubrik "Programmierung" noch melden... Ich habe das Original nie gespielt, aber ich bin sofort verliebt in dein Spiel. Edit: In the original capx and screenshots, the action was a "Asteroid: Spawn Asteroid", but stable release r103.2 (or earlier) broke it, so I have had to switch the action there to keep the game working as intended. The first action taken is to destroy the "Bullet" to prevent this event to be executed again next tick, to prevent the "Bullet" to hit another "Asteroid". As it is a sub event to the event 17, it will only execute if the event 17 executes. So the newly spawned "Asteroid" is CurentSize smaller than its parent. What I have at the moment is just silly, but I uploaded it just because I found it oddly satisfying to watch my ship plow its way through the polygons and maybe you do too. We use essential cookies to perform essential website functions, e.g. Und - jetzt schon mehrfach - nur positives! The idea there is that when an "Asteroid" is being shot, it will "break" into two smaller asteroids. Ich poste hier mal meinen (wirklich denkbar einfachsten) Asteroids-Clone, welcher hier heruntergeladen werden könnte: @CptKlotz: Danke für das Testen und das (zu großzügige) Lob! von CptKlotz » Mi 3. In this case it will generate a number between 0 and 124 (included) to add to the parent's angle of motion, and make sure the child's trajectory is different from its parent's. Also sometime, if the value is to be used across several spots of the event sheet/project, it is a viable solution to keep the value in a single spot and refer to it through its variable name in the sheets. Hat mich sehr gefreut! This is something made for a university project and was just to see what I can make. Aug 2011, 12:36, Beitrag At this point of the code, the instance picked is the second "Asteroid" child instance we spawned. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. von Brueggi » Di 2. This way, the bullet behavior will still make the asteroid move along the screen, but the rotate behavior will define the angle at which the texture will be displayed, giving the "illusion" the asteroid is rotating on itself while following a straight trajectory. Stört das Spiel aber nicht. Ich fands klasse!!! Jul 2011, 14:04, Beitrag Das Leben, das Universum und der ganze Rest. "Asteroid" has an instance variable that keeps a "size ratio", to check if, when the asteroid gets shot, it should break into smaller parts or simply disappear. As one of the aim here is to produce a full project in less than 100 events, if you were to need space for one more event, you could put solid values (40,50) in this action and delete the global variable. This will allow to pick this asteroid again at the end of the process to destroy it. Jul 2011, 17:43, Beitrag Remember the game point list in the first pages of the tutorial ? Das Leben, das Universum und der ganze Rest. Published: 1 hour ago: Status: Prototype: Platforms: HTML5: Author: Cameron2020: Genre: Action: Made with : OpenFL: Leave a comment. that makes sure the result between the parenthesis can't be greater than 180. It's only a check, it's not worth much, and it could prevent deleting the wrong instance. More information. Work fast with our official CLI. Jul 2011, 19:03. @oDOSseus & Brueggi: Wow! Affects the width and height properties of the Sprite object type and sets the current size of the texture/object to 96 (an arbitrary start value) divided by the value of the local variable CurrentSize which is the "Size" (instance variable) value of the parent instance + 0.5. And so now, we need to "reset the picking" thanks to the system condition "Pick all". Denkbar Einfachster Asteroids-Clone. The value 125 was achieved arbitrary and through trials and errors/tweaking. As on each split the "Size" value is incremented, the "Asteroid"'s size gets smaller, and it allows for the event19/event23 pairing/logic. Hätte echt nicht gedacht, dass ich überhaupt ein Feedback bekomme. Credits to Cody "CodeMan38" Boisclair for the free font face used in the game. ..° Asteroids are moving rocks on a straight trajectory, warping on the sides of the screen like the player's ship, each asteroid hit by a bullet splits into two smaller asteroids, or if it is already the "smallest" allowed, is destroyed. SORT GAMES: sorted by title, from A to Z . von wobo » So 31. Ein kleiner Bug: Wenn du nen kleinen Asteroiden direkt vorm Bug hast, kannst du ihn nicht abschießen, sondern schießt hindurch. I kept it in here to show this as a tip for when you are tweaking. Event 13 the "Player" collides with an "Asteroid". Keyword: Asteroids clones, sorted by title, from A to Z. abandonware; game; Asteroids is a unique video game. | Gestern mußte ich feststellen, dass es offensichtlich Rechner gibt, die diese Funktion nicht bzw. "Asteroid" wraps like the ship does (Wrap behavior), it moves "automaticly" (Bullet behavior) and it rotates on itself (Rotate behavior). up = move. If nothing happens, download the GitHub extension for Visual Studio and try again. Aug 2011, 18:37, Beitrag The capx has been updated too. Jul 2011, 10:18, Beitrag If nothing happens, download Xcode and try again. Asteroids clone v1.0. von DOSferatu » So 31. The current angle of motion of the bullet behavior of this "Asteroid" instance is also kept in a local variable. von wobo » So 31. It's a fixed-screen arcade shooter different from shoot'em ups that we are used to play these days. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Beitrag von wobo » Sa 30. Is another system expression that will return (generate) a random number. So once a collision is detected the first step is to keep the UID of the "Asteroid" in a local variable. Aug 2011, 16:05, Beitrag (35/1 = 35), If the "Player" collides with a small "Asteroid" ("Size" = 3) it will lose around 11 health points. I have looked over the asteroid handling group, and it seems like all of my events are in the correct spot. von CptKlotz » So 31. Daß es bei Dir lief, hast Du übrigens auch der Qualität Deines BIOS´ zu verdanken. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. And the event 17 being a triggered condition (in the "Events run top to bottom" section of the article) this sub event will only run for one tick each time. This is for the splitting of asteroids which is explained a few lines below. Vielen Dank für das Hochladen auf die DosForum-Homepage. As earlier, the random() system expression returns a float number here (because there is no int() in the formula) between 20 and 179 (included). they're used to log you in. Learn more. Wegen dem Timing.... das kenn ich aber auch, das Problem, bei der Delay-Funktion... mein 486 verhält sich normal, aber die selbe Bios-Funktion auf dem P1 wartet gerade mal halb so lang (oder noch weniger), obwohl da ja der Timer zum Einsatz kommt.... Naja, ich habe mal eine eigene Delay-Funktion gebaut, die mit einem 64Bit Wert arbeitet (4 Register á 16 Bits, AX,CX,DX,BX). Is a system expression that allows to make sure that the content between the parenthesis will be an integer. Atari's bestselling game of all time, Asteroids was one of the most influential releases of the Golden Age of Arcade Games. Event 15, the "Player"'s "Health" is equal or less than 0. Aug 2011, 12:41, Beitrag dosforum.de - Deutschlands Retroforum rund um Spiele und Software unter DOS, Beitrag Notice "AsteroidMaxSpeed" is a global variable I've set up while tweaking to get the nicest global speed for the Asteroids in my opinion. ..° If the ship collides with an asteroid, the ship loses health up to 0 where it is game over. The action "Asteroid: destroy" will apply to this instance, and this instance only. Клон игры Астероид, использующий менее 100 событий. That's why there's the need to "Pick all (instances" here. Learn more. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Games found: 5. As earlier, the sub event 24 is for the audio and discarded in the discussion for now. von CptKlotz » Fr 5. Over the next couple of weeks, possibly months, I'm going to clone the original Asteroids, just for fun. Its simplicity lead to a huge success. Jul 2011, 09:05, Beitrag The issue I am having is that the smaller asteroids will not be destroyed, but instead will continue to break apart until they're infinitely small. I won't talk about the sub event 22 for now, it is part of the Audio system explained later in this tutorial. If nothing happens, download GitHub Desktop and try again. Der Rechner friert dann entweder gleich nach dem Start oder irgendwann im Spiel einfach ein.

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